In May 2017 I had the chance to work two weeks on a small VR project for the french studio 'CHOU Entertainment'. My job was polishing and recreating an exterior and an interior scene each with it's own challenges.
This interior serves as a hub area. You can do several things in here. I had to design this room according to the priorities of a normal menu. Play, inventory, team had to be on the first screen, other things could be second priority and you had to move your head for them. It was a very interesting challenge for me to design a room like this for these specific requirements.
You can check the game out here:
It will also be available for Oculus at some point.