Johannes Figlhuber and I had the opportunity to work on Spiritwalk Games' Shardbound late 2015 into mid 2016. We were hired as Airborn Studios to help develop the look and feel of the playable areas within the game. In the first few weeks we mostly worked on different playing fields in order to get a sense to where it's going to go and to get a feel of how we can integrate gameplay relevant aspects into the environment.
Shardbound:
http://shardbound.com/
Johannes Figlhuber:
https://www.artstation.com/artist/johannesfiglhuber
Airborn Studios:
https://www.artstation.com/artist/airbornstudios