I started with my first jobs as a freelance concept artist and illustrator for games and advertising way back during my academic studies in 2012.
Art director on the 2017 'Maya the Bee 2 - The Honey Games'.
Style development and environment concept art for Spiritwalks 'Shardbound'.
Environment concept art and asset creation for Insomniac Games' 'Song of the Deep' released in 2016.
I joined Moon Studios last year as concept and level artist for "Ori and the Blind Forest". My main work was polishing existing areas of the game, animating flowers and leading a little group of 3 people (including me) inside the Moon Studios team.
Internship in concept art at Bigpoint Berlin working on 'Drakensang Online' with Carlos Ancot.